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Storm Weavers: Story Driven Solo Tabletop Game

Created by Storm Weavers

Storm Weavers is a unique combination of a classic gamebook with an element of tactical combat taking place on the board. As a dwarven warrior, you undertake a journey across the vast land of Midgard to find and rescue your friend. To achieve your goal you must overcome a sinister adversity. As you travel from location to location, you have to face strong orcs, clever goblins, bloodthirsty wolves, ice giants, all migthy gods, cowardly wizards, greedy merchants, bad people, good people ... can they stop you from reaching your goal?

Latest Updates from Our Project:

Monsters and Standees (Part 1)
13 days ago – Thu, Jan 23, 2025 at 08:02:59 AM

Friends! 

Today we wanted to reveal some of the monsters that await you on the trail, and also show how they will look on the map along with an improvement that will help you track damage: mini-dice.

Mini-dice are one of the lower stretch goals that you will be able to unlock. This is something really worth fighting for during the campaign! 

This time, the goblins you know from the previous part - thanks to the power of the cursed Storm - will be tougher opponents! Some of them attack in melee, while others shoot with bows, making them cunning opponents!

Thanks to the mini-dice for measuring enemy life, you will no longer need to note down life with a pencil. Just push the dice with your finger, measuring the damage your heroes inflict on enemies.

Monsters known from the first part end with goblins. Prepare for new threats. Beware of spore mutants! They are resilient enemies, attacking both in melee and with a cloud of poisonous gases. They can be encountered in dark and abandoned corners of the warped forest.

You're probably wondering why we marked the enemies with numbers? This allows you to easily determine who has initiative and the order of movement on the map. 

Spiders! They may sometimes look unassuming, but thanks to their agility, they are difficult opponents. They bite and jump back, so you must be really clever to avoid exhausting yourself chasing them through the cobwebs!

All standees will be high-quality acrylic, easily mounted on plastic, transparent bases.

Fortunately, none of you are alone in this fight. By cooperating and supporting each other's abilities, you are able to defeat any opponent!

Get them, guys!

Let us know how you like the standees and damage-tracking dice?

Talk to you next week, and remember to follow us on: 

https://www.kickstarter.com/projects/stormweavers/storm-weavers-stronghold

With Dwarven Regards, 

Pawel and Mat 

Storm Weavers: Stronghold: Map and Trials
14 days ago – Tue, Jan 21, 2025 at 12:47:18 PM

 Brave Warriors, Wise Mages and Diligent Teknirs!
 

We're excited to tell you about two fun parts of Stronghold - exploring the world and using cards.

In Stronghold, you'll travel through mysterious places in Gaul: mountain passes, dark swamps, enchanted forests and forgotten tombs.

There will also be ancient, intriguing ruins!

 You'll use a scratch-off map to find your way through these places, starting from your base - The Stronghold:

During the game, scratch off the newly discovered areas, revealing subsequent regions of Gaul.

In the places you visit, there are threats waiting for you that you will have to overcome with the help of cards.
Each dwarf has special cards to use in Trials and combat. Each set represents a different sphere: Magic, Strength, and Cunning.

These cards are used both in combat, when their Actions and Reactions matter, and during Trials, when their level is important.

To check how cards are resolved in Trials, watch our video where we explain it: 

 
Next week we'll show you more details about Combat! 
 
You'll make some dwarves happy if you join our Kickstarter followers today: 
 

Thanks! 

With dwarven regards, Pawel and Mat

Storm Weavers: Stronghold - Campaign starts on 11 FEB on Kickstarter
22 days ago – Tue, Jan 14, 2025 at 09:00:09 AM

Friends, Dwarves, Adventurers, Backers!

On February 11th, we will launch the campaign for our new game that we've been working on for the last three years - Storm Weavers: Stronghold. 

We strongly encourage you to follow us on Kickstarter today: https://www.kickstarter.com/projects/stormweavers/storm-weavers-stronghold

This time we present you with a much bigger adventure that will provide you with even more fun during a campaign that's approximately 30 hours long, containing over 500 story sections and 20 unique combat encounters. 

One of the most exciting changes is the new combat system based on tactics cards. You can use cards only, or in an alternative game mode add dice to the cards, which will give the gameplay more of an RPG-style risk feel. 

Your adventure party now consists of three unique heroes, so you can Play solo, cooperatively with up to three players controlling the heroes, or add a fourth player who commands the monsters for an extra challenge.

Over the coming weeks, we will reveal more details about what we have prepared for you! 

Raise your axes, the new adventure begins! 

With Dwarven Regards,

Pawel and Mat


 

Storm Weavers Stronghold - Kickstarter Launch 2025
about 2 months ago – Thu, Dec 19, 2024 at 07:32:43 AM

Dearest Storm Weavers Community, 

It's been quite a while since we last connected, and we've missed you! Your incredible support made our first game possible, and now we're thrilled to announce our next adventure: Storm Weavers: Stronghold, launching on Kickstarter February 4th, 2024!

This time, we're journeying hundreds of years before the adventures of Thymin that you experienced in the first game. We're delving deep into the rich history of Thymin's clan during a time of mysterious catastrophe. As your clan faces exile from their ancestral home due to an inexplicable cataclysm, you'll lead a brave band of scouts tasked with securing a new future. Every choice you make will echo through generations - a weighty responsibility that we've crafted with care for you to experience.

We've carefully listened to your feedback and made significant improvements to the game:

The most exciting change is our new card-based combat system, replacing dice rolls to give you complete tactical control over every battle. We've streamlined the game flow to focus on these intense combat encounters while maintaining the rich storytelling you loved in the original.

Your adventure party now consists of three unique heroes: Thorgrim, a steadfast warrior whose strength knows no equal; Gandri, a mystic whose magical prowess shapes the battlefield; and Vidar, a brilliant dwarven engineer whose inventions can turn the tide of any encounter. Each hero brings distinct abilities to your team, offering endless strategic possibilities.

Whether you prefer to brave the dangers alone or team up with friends, Stronghold has you covered. Play solo, cooperatively with up to three players controlling the heroes, or add a fourth player who commands the monsters for an extra challenge.

As your journey unfolds, you'll develop your heroes' abilities and master new gameplay options. We've introduced Resources and Fate Points, giving you more tools to overcome the challenges ahead.

True to our gamebook heritage, we've crafted a massive narrative with 500 story sections woven throughout an open world ready for exploration. Our new map system makes navigating this vast wilderness more intuitive and engaging than ever before.

Stronghold comes packed with:

20 beautifully detailed battle maps, each telling its own story.

A comprehensive deck of action and item cards for heroes and enemies.

A story book containing 500 narrative sections bringing the world to life.

Our innovative scratch-off map system that makes exploration truly exciting.

An array of new enemies and encounters to test your tactical prowess.

This is just the beginning of what we have to share. We're working tirelessly to create something extraordinary for our amazing community, and we can't wait to reveal more as we approach launch.

Your continued support means the world to us. Together, we're building not just a game, but a whole new chapter in the Storm Weavers saga.

Subscribe to campaign here

With Dwarven Regards, Pawel and Mat


 

The Last 48 hours of the Heart of Ice campaign
over 2 years ago – Wed, Oct 26, 2022 at 12:06:41 AM

Hello Adventurers! 

The Heart of Ice campaign ends in 48 hours and is already 220% funded! 

This is the only chance to get deluxe edition of Heart of Ice, as it will not be available in retail.

Join us: HEART OF ICE ON GAMEFOUND

Thank you all for being with us! 

Thank you! 

Best, 

Mat